1. Getting started
Paying for cards
How the cards in your rune deck pay for everything else
The 12 cards in your rune deck don't do anything on their own. A couple come out of the deck each turn and stay on the table in front of you, and they're how you pay for the cards in your hand. These are .
A card's cost has two parts: the number, and on some cards one or more symbols under it. A rune can pay for either.
The number
To use a rune, turn it sideways. A card that's turned sideways has been used: it can't be used that way again until it's turned back upright, which happens at the start of your next turn. Turning a card sideways is called to it. Runes aren't the only cards you can exhaust, as you'll see later.
Exhausting a rune gives you 1 , and Energy pays the number
in a card's cost. A card with needs 3 Energy, so you exhaust 3 runes. Every
rune gives the same Energy, whatever its color.
The symbols
Each symbol is one of the game's six colors. Every rune and most cards belong to one or more of them. These colors are the :
Fury
Calm
Mind
Body
Chaos
Order
Each symbol in a cost needs 1 of that domain: a
symbol needs Fury Power. Energy can't pay for a symbol, and Power can't pay for the
number.
Note
A rainbow symbol takes 1 Power of any domain. A signature spell
(one made for a single champion) usually belongs to two domains, so its symbol
takes Power of either one.
To pay for a symbol, put a rune on the bottom of your rune deck. It gives you 1 Power of its own domain: a Chaos rune gives Chaos Power. Putting a card on the bottom of its deck like this is called to it. You've seen it already: the cards you set aside in your mulligan were recycled.
A rune you recycle goes back into your rune deck, so you have one fewer on the table until it comes out again. But it doesn't have to be upright: you can exhaust a rune for Energy, then recycle the same rune for Power.
Try it
Pay for a card with both Energy and Power: exhaust runes for the number, then recycle one for its symbol.