2. Playing cards
Units
The cards that fight for you
Units are the cards that go to battlefields and fight over them, so they're how you take and keep them. Once played, a unit stays on the table until something kills it or takes it off.
You play a unit to your base, or straight to a battlefield you already have. Either way it arrives exhausted, so it can't go anywhere on the turn you play it. Next turn it's readied with everything else, and it can head out to a battlefield. Moving shows how.


Might
The number in a unit's top right corner, beside the symbol, is how strong it is. It counts twice: it's how much damage the unit deals in a fight, and how much damage it takes to kill it. has 4, so it hits for 4 and dies to 4 damage. That number is its .
Fights and damage have pages of their own, in Fights.
Tokens
Some cards make units out of nothing. Their text says something like "play a 1 unit token": you put a unit on the table that didn't come from your deck. That unit is a .
A token unit is a unit in every way. It arrives exhausted, it can move and fight, and it dies like any other. But it isn't a card: it costs nothing, and once it leaves the table, for your hand or trash or anywhere else, it's gone. Anything can stand in for one, such as a coin or the printed token cards from booster packs.
Try it
Play one unit to your base and another straight to a battlefield you have.
Set it up on the board