3. Battlefields
Taking an empty battlefield
Moving onto a battlefield nobody holds, and making it yours
Move a unit onto a battlefield nobody controls, and it's contested. Before it becomes yours, your opponent gets a chance to stop you. Once nothing is on the chain, a window opens where you both take turns to play cards. That window is a .
Taking turns in a showdown
In a showdown, one player at a time can start something: play a card, or use an ability. The right to start something in a showdown is called .
- You get focus first, as it was your unit that contested the battlefield.
- With focus, you either play a card or pass. Passing hands focus to your opponent.
- A card played in a showdown goes on the chain as usual, and priority works as usual until the chain is empty. Then focus goes to the other player.
- When you both pass in a row, the showdown ends.
Only Actions and Reactions can be played in a showdown, by either of you. Nobody can move units until it's over.
Making it yours
When the showdown ends, if your units are still there, you take control of the battlefield and score 1 point. Taking control of a battlefield like this is called to it.
If none of your units are left, nothing happens. The battlefield stays nobody's.


You move onto an empty battlefield, and a showdown starts. You have focus, and you pass. Your opponent plays , "Deal 3 to a unit at a battlefield," on the . That's 3 damage on a unit with 3 Might, and it dies. Focus comes back to you, but you've nobody left there. You both pass, the showdown ends, and the battlefield stays nobody's.
Had your opponent passed instead, the showdown would have ended right away, and you would have conquered it.